

Once you’ve isolated one or two foes, that’s when you rush to pick them off a few at a time. Instead, you’ll want to split up your squad and have them all hide from the enemies with a clear line of sight.

Running in guns blazing is a surefire way to get put down real quick. It contains all the rules necessary as well as a campaign at the end of which sentient animals will be liberated into the unforgiving, survivalist world of the Mutant: Year Zero game line. The smaller squad size means that stealth and ambush tactics are your best friends. The Mutant: Year Zero Genlab Alpha rulebook is a beautiful, hardbound book of 242 pages. At this point, you transition into full-on turn-based combat. You explore The Zone, the stereotypical bombed-out post-apocalyptic setting of our game like you’re exploring a dungeon in Diablo up until you enter a conflict. The most significant difference you’ll notice once you’re set free in the world of Mutant Year Zero is that you’re exploring in entirely in real time with a squad of up to three characters. Mutant Year Zero: Road to Eden Review 7.9 Review scoring good In changing the interplay between stealth and combat, Mutant Year Zero spins an interesting and intense new perspective on.

Even the unforgiving Ironman mode is present. The basics are the same: there’s turn-based combat, a tactical grid, a cover system, and characters that can bleed out. While Mutant Year Zero shares a whole lot of DNA with XCOM, it’s something all its own.
